
The answer sadly is no. Not only does Aliens: Colonial Marines fail to capture
the horror genre, but also fails to live up to Gearbox’s promises.
Instead of building tension, Aliens: Colonial Marines turns into a
generic shooter. The problem? Aliens:
Colonial Marines fails to amuse, even as a standard first-person shooter.
Enemies lack the proper artificial intelligence to function as a proper game.
The lack of enemy variation quickly turns repetitive. Aliens: Colonial Marines contains too many problems it’s hard for
me to recommend even to an Aliens
fan.
Lets calm down a bit and recap what’s
good. The sound design is spot on with the movie, the sound of the Pulse Rifle
and Motion Tracker wash over me with nostalgia. There are checklists of references to
the Aliens film. The game forces the
references in attempt to hide just how bad the game is. The game added weapon
customization options, adding new guns that feel apart of the Aliens universe.
Sad part is none of the weapon customization matter when enemies die in a few
hits.
"A game this late in the console generation is unacceptable."
Aliens: Colonial Marines does an
excellent job showing you what a good Aliens
game could be, and then take that moment away from you. Encountering your first
Xenomorph sets the tone of what could’ve been. It builds tension when the
Xenomorph hides and you are forced to you the Motion Tracker. Like a game of
hide and go seek, but the seeker is the prey. After that moment, it all goes
down hill from there.

The iconic Motion Tracker loses its purpose, Xenomorphs mindlessly charge at you and disappoints to use the games environment. My A.I. partners fail to respond to danger and get in my line of fire multiple times. The human enemies, along with the Xenomorph, lack innovation all enemy types act the same and do the same. The promised Charger xeno shows up in the last act and becomes unmemorable. The pattern repeats shoot, shoot, shoot, open doors, shoot.
The
story goes absolutely nowhere. The events of Colonial Marines take place weeks after the events of the second
movie and third movie. Even as an Aliens
fan I could not make sense of the plot, which makes it hard to explain. You are
sent to rescue a team but you encounter Xnomorphs, then for some odd reason
Weyland attacks you. Later you and your team crash lands on planet LV-426, so
you must steal a ship from Weyland, who are also trying to escape. The story is
flat out dull and convoluted. The dialogue is equally as atrocious. Nothing is explained;
the only answer you’ll get from the game is “just because.”
Multiplayer component has a Left 4
Dead feel, pitting aliens against human. Sadly, it all feels clunky; the
humans have a better advantage over the xenos. You play in a third-person
prospective, with the xenos, attacks fail to register and learning to control a
xeno takes a few matches. Humans have the simple first-person shooter element;
so learning the controls are easy. Match types vary there is standard Team
Deathmatch, Extermination, which is like king of the hill; Survivor, in which
the humans try to survive an alien attack; and Escape, where humans try to
reach from one checkpoint to another. Maps lose their luster after the first 5
matches. Multiplayer was the main selling point for Aliens: Colonial Marines, but feels like a last minute addition.

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