Sunday, July 6, 2014

Akira Toriyama And His Wonder World

This is the research paper I wrote for my Studies In Literature: Graphic Fiction class I did for the Summer of this year. It was a paper I enjoyed researching, and it inspired me write more about people who interest me. This is the "Uncut" version of it, so it is the original copy I sent to the teacher. Please feel free to contact me so I can better improve myself as a writer.

            Very few people can create a world where talking animals seem normal, or a world where a really old man gets buff in a blink of an eye. Of course, this is a stunt that can only be done by a mastermind like Akira Toriyama. Toriyama can create a fantasy world that feels real. In fact, you will be wishing it was real. Akira Toriyama is a mangaka (a term used to call a manga artist), whose work is worldly renown. He was born on April 5, 1955 in Nagoya, Japan. Toriyama has a distinctive art style that can be easily spotted; growing as a mangaka he found inspiration in Osamu Tezuka’s anime series Astro Boy.  Of course, Toriyama was not always a famous manga artist. Toriyama’s origin story shares a humble beginning that embodies his creations to becoming one of the most influential and renowned mangaka.
            As a kid, growing up in Nagoya, Japan, there were not a lot of forms of entertainment for Toriyama. As a result, Toriyama and his friends would draw manga characters and show it off to each other. He still recalls his start as an artist in elementary school, “My first memory of satisfactory drawing was that of a horse” (qtd. In Essak). Toriyama always had a passion for drawing, but he never believed his hobby would lead him to become a manga artist. Being interested in drawing manga results to being interested in anime (what Japans calls their form of cartoons), which Toriyama was indeed into as a kid. The one anime show Toriyama loved was Osamu Tezuka’s Astro Boy (also know as Mighty Atom in Japan), which is one Toriyama’s influences, “I used to send out coupons to collect Atom stickers” (qtd. In Essak). Another influence was Walt Disney. The thing that set Toriyama’s manaka career was a drawing contest that was held at a local drawing class. He generously laughs as he recalls the memory, “The kids would go there and draw pictures. I remember drawing 101 Dalmatians and getting a prize. That must have gotten into my head and made me what I am today” (qtd. In Essak). But this would simply be the start of Toriyama’s life. It was not until 1978 when he would publish his first manga, Wonder Island, in the famous manga magazine Weekly Shonen Jump. He would publish another in 1979 named Highlight Island and another titled Tomato Girl Detective. All of them featured strange named heroes in strange worlds. However, the start of Toriyama’s success would not start until 1980, when he publishes a series labeled Dr. Slump.

            Dr. Slump was a manga that ran in the Weekly Shonen Jump starting at issue 5 of the magazine and ending at issue 39. It was collected in eighteen volumes by Shueisha and later translated and published for the west by VIZ Media. This was Toriyama’s first big hit as Josh said, “Inspiring 243-episode animated series, a series of animated films and direct-to-video special, and a vast array of merchandise, including toys and games” (Hechinger). Dr. Slump was a slapstick comedy manga that introduces a cast of interesting characters. Dr. Senbei Norimaki is an inventor, whose inventions always seem to fail thus earning him the nickname Dr. Slump. Norimaki invents a robot girl name Arale but due to technical difficulties Arale is nearsighted, requiring her to wear glasses. Each story is a stand-alone installment, meaning every story has an ending and never leaving at a cliffhanger. Most of the stories involve Arale trying to understand human behavior in hopes to live a normal human life like the others. This concept leads into a number of hysterical situations and ending with some sort of moral. It is easy to see how Tezuka’s Astro Boy influenced Toriyama’s Dr. Slump. The two main things that are noticeable are the protagonists Arale and Astro. They are both robots and are both trying to understand the world around them. Another concept that influenced Toriyama was Tezuka’s large eye style, which is seen in Astro Boy. The impact Dr. Slump had on the Japanese culture was great by introducing the large glasses concept as Josh noted, “The style of large glasses Arale wears in the series has come to be widely associated with her” (Hechinger). It also raised the number of Weekly Shonen Jump subscription number by 6.5 million between 1985 and 1995. It is no question that Dr. Slump launched Toriyama’s career but this would be the start, for a spikey haired kid name Goku would sweep the world by storm.

            Immediately after finishing Dr. Slump, Toriyama started working on his next project. He would go to his editor to bounce off ideas, “I always liked Jackie Chan and seen his Drunken Master II many times. Torishima encouraged me to draw a kung fu if I liked it that much. That was the one-shot Dragon Boy I drew” (qtd. In Essak). After receiving positive feedback he found his next series. During the process of turning Dragon Boy into what is now known as Dragon Ball, Toriyama took a different approach in style compared to Dr. Slump. In an interview with Rumiko Takashi, another mangaka, Toriyama stated, “I drew Dr. Slump in an American-like style and am writing Dragon Ball in a Chinese-like style” (Toriyama). He even went as far as looking at Monkey King (Sun Wukong), a classic Chinese novel in which the protagonist sets off on a journey to collect Buddhist sutras from India. Toriyama already had the template for his story all he needed was his own twist, “I added the Dragon Balls that grant your wish when you collect all seven of them. I thought I could make a Monkey King type of journey story” (qtd. In Essak). Dragon Ball had a giant impact in the manga media. It was the first manga to parody martial-arts, “Dragon Ball effectively replaced the martial-arts manga it once parodied, inspiring the creation of other comedic fighting manga” (Cantrell, Rachel). Another impact it had was allowing the reader to witness the protagonist, Goku, grow up from a child to an adult; no other shonen did that at the time. Dragon Ball became another success for Toriyama spawning an anime series, merchandise, and even paving the way for him to expand on the Dragon Ball universe with Dragon Ball Z. This lead to a question that even Toriyama asked himself: What comes next?


            Being considered one of the fathers of Shonen manga, Toriyama must have felt he needed to expand his work to a different outlet and a wider audience. In 1986 a software publisher know as Enix publish a game titled Dragon Quest a Japanese role playing for the Nintendo Entertainment System. Yuji Horii, the creator of Dragon Quest, requested Toriyama to do the character and monster design that would help the game standout from other role playing games on the market. Once released, Dragon Quest became a success in Japan allowing for multiple sequels and spin-offs. One of the reasons of its success can be traced to Toriyama as Jeremy Parish notes, “much of Dragon Quest’s popularity in Japan can be ascribed to manga artist Akira Toriyama, creator of the terrifyingly successful Dragon Ball series” (101). As new Dragon Quest games was released Toriyama would come back to the series and design new monsters, but Toriyama’s gaming career did not end there. Horii and Toriyama would work along side with Hironobu Sakaguchi, the creator of Final Fantasy, to bring one of gaming’s beloved Japanese role playing game Chrono Trigger for the Super Nintendo Entertainment System. Again, Toriyama would be in charge of character design but his influence would have stronger impact on the game as Sakaguchi stated, “There were times that I felt under pressure to make as much of a Toriyama-style world as possible, but contrary to my expectations I found that it was okay to play with Toriyama’s universe. It felt like anything was possible” (Sakaguchi). Sakaguchi and Toriyama would collaborate aging to bring Blue Dragon for the Xbox 360. To this day Toriyama still does character designs for gaming companies, and is able to expand his work along with his audience.


            Akira Toriyama is seen as the father of shonen manga and is praised equally as his role model Osamu Tezuka. Toriyama went through many trials and errors like Dr. Slump did before creating a manga series that would stick. He felt he needed to expand his creative canvas to a new outlet, so he set out in new territory like Goku did when he set out for the Dragon Balls. If there is one thing his creations have in common, besides the art style, is the sense of wonder they have for the world Toriyama creates. To this day Toriyama still lives creating new characters, and expanding on his universe.  


Work Cited
“Akira Toriyama Interview.” About.com. Web. 02 Jul. 2014
Cantrell, Rachel. "Dragon Ball." Critical Survey of Graphic Novels: Manga. Ed. H. Beaty Bart
and Weiner Stephen. Salem Press, 2012. Salem Literature. Web. 02 Jul. 2014.
Hechinger, Josh. "Dr. Slump." Critical Survey of Graphic Novels: Manga. Ed. H. Beaty Bart and
Weiner Stephen. Salem Press, 2012. Salem Literature Web. 02 Jul. 2014.
Horii, Yuji and Sakaguchi, Hironobu. “Chrono Trigger: The Perfect Talk Battle.” Translated By
GlitterBerri. The Chrono Compendium. 28 Dec. 2013. Web. 03 Jul. 2014
Parish, Jeremy. "Dragon Quest." Electronic Gaming Monthly 213 (2007): 100. Middle Search
Plus. Web. 03 July 2014.
Toriyama, Akira and Rumiko Takahasi. “Toriyama/Takahashi Interview.” Translated By

Toshiakia Yamadaa. Rumic World. 1986. Web. 02 Jul. 2014.

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